

Like Monster Hunter, the focus of the game is gear improvement rather than the augmentation of your character. While it’s a considerable addition, effectively doubling the size of the game, the appendage mirrors the problem with Ragnarok’s primary trek: there’s little sense of narrative urgency. The significant change here comes via The Tower of Yggdrasil, a four-hundred level tower which extends randomly-generated layouts, lofty loot drops, and a number of enormous bosses. ACE’s primary campaign makes few additions and amendments to its predecessor’s skeletal storyline- with the overarching objective of assisting a city in crisis told mostly through mission briefings. Like its contemporaries, Ragnarok Odyssey’s premise was slight, with player progression being the game’s driving impetus.

While the game retains its role as a capable, time-intensive, hack-and-slash, the reappearance of a few problems has the potential to peeve players. Hoping to satisfy the elevated expectations of players, developer GameArts ( Alisia Dragoon, the Grandia series) has retooled their title- adding a substantial amount of content and bundling all the available DLC into a package called Ragnarok Odyssey ACE.
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